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December 2026 - Win a JMB Hi-Power Side Match

December 19 @ 6:00 pm - 8:00 pm

This special side match is OPEN to the Public you do not have to be a GMSA member to shoot.
***S P E C I A L P O K E R M A T C H***
WE SUPPLY THE GUN!
WE SUPPLY THE AMMO!
YOU MAY PLAY AS MANY HANDS AS YOU LIKE!
THE WINNER GETS TO TAKE THE GUN THAT THEY SHOOT HOME!
To celebrate John Moses Browning's birthday on January 23rd, we will be holding a JMB themed Pistol Poker Match where we will supply one brand new commercial manufacture - Browning Hi-Power 9mm pistol that everyone will shoot.
The highest poker hand of all will get to take home the pistol that they shot. If you have a GFL, the gun will be gifted to you the day of the match. No GFL, the gun must be picked up from an FFL and you pay the transfer fee.
RULES
1. Players must purchase our Pistol Poker Target for each hand played. Targets cost $20 and includes seven (7) rounds of factory loaded, 110 grain, 9mm FMJ ammo.
YOU MAY PLAY AS MANY HANDS AS YOU LIKE.
All hands will have a fourty-five (45) second par time.
2. Players must use our supplied gun with no added enhancements.
The gun may be shot one handed or two-handed at the shooters discretion. No shooting rests, no scopes, no painting of the sights.
All hands will have a fourty-five (45) second par time.
All shooters will flip a coin to determine the orientation of the target, i.e. red wild card up or black wild card up.
WILDCARDS WILL NOT BE USED FOR SCORING
3. Players will fire 7 shots at the target placed seven (7) yards from the shooting position which will be marked by a rubber baseball plate. Shooter must have both feet touching the shooting plate(s) and all hands will begin from the low-ready position. (pointed at an orange traffic cone)
All hands will have a fourty-five (45) second par time.
4. Players will make their best 5 card poker hand from the cards hit.
WILDCARDS WILL NOT BE USED FOR SCORING
5. Target-style scoring will be used. In other words, if the shot hits the edge of a card clearly breaking the line, it will count as a hit on the card.
6. A card can only be counted once per hand (target).
7. Any shots that hit the colored center cards, or break the line of the colored center cards will count as wild cards. Wild card and joker cards will carry no scoring weight. A hit on a wild card or joker card is not counted towards any hand.
8. If a shot breaks the line of more than one card, the card containing the largest portion of the hit shall be counted.
9. If a card has 2 or more hits and one of the hits breaks the line of another card, then that hit may be counted on the other card.
10. If less than 7 cards are hit, the hand must be made from the cards hit. No additional shots may be taken.
11. If more than 7 hits are found on a target, it will be disqualified and no refund will be given.
12. Shooting at a used target will be cause for disqualification.
13. The shooters/players must print their name on the target and identify the 5 cards that make up their hand. The card hand must be written out under the shooters name.
14. Hands will be scored in accordance with the rankings shown below.
15. In the case of a tie, the tiebreaker hands will be shot free of charge to the player(s) using the same rules as above. Tiebreaker hands will be shot at progressively longer distances until a winner is determined,
16. Gun malfunctions, dud-rounds or other circumstances that cause less than seven (7) rounds to be fired at the target will be given the opportunity to be made up. Round for round will be made up. i.e. no complete reshoots unless the target is spoiled by more than seven rounds.
TARGET DISTANCES
Initial Poker Match: 7-yards (21 feet)
1st Tiebreaker Round: 14-yards (42 feet)
2nd Tiebreaker Round: 21-yards (63 feet)
3rd Tiebreaker Round: 28-yards (84 feet)
4th Tiebreaker Round: 50-yards (150 feet)
Ranking of Poker Hands
Straight Flush. Five cards in sequence in the same suit are called a straight flush. A hand composed of A-K-Q-J-10 (royal flush) beats a hand composed of K-Q-J-10-9. The royal flush is the highest standard hand and beats all other hands.
Four of a Kind. Any four cards of the same rank form four of a kind. If two players have four of a kind, the hand with the four higher cards wins. Four of a kind beats a full house or any lower hand.
Full House. Three of a kind and one pair form a full house. The full house with the highest ranking three of a kind beats another full house with a lower-ranking three of a kind. Full house beats a flush or any lower hand.
Flush. A hand of any five cards all of the same suit is called a flush. A flush with the highest ranking card beats another flush hand. If the highest cards from each players hand tie, the next highest-ranking cards determine the winner, and so on. A flush beats a straight or any lower hand.
Straight. A hand of any five cards in sequence, but not of the same suit is a straight. The straight with the highest-ranking cards at the head of the sequence is the winner against another straight hand. The highest possible straight is A-K-Q-J-10. A straight beats three of a kind or any
lower hand.
Three of a Kind. Three cards of the same rank, such as three 8s, form three of a kind. The highest-ranking three cards wins against another three of a kind hand. Three of a kind beats two pair or any lower hand.
Two Pair. Two cards of the same rank and two cards of any other rank form two pair. The hand with the highest-ranking pair wins against another hand of two pair. If the highest-ranking pair ties, the hand with the second highest ranking pair wins. If the all pairs in both hands tie, the hand with the highest ranking fifth card wins. Two pair beats any hand with one pair, or no pair.
One Pair. Any two cards of the same rank form one pair. The hand with the highest-ranking pair wins against another hand of one pair. If both hands have the same pair, the highest-ranking unmatched card in the hand determines the winner. If the highest- ranking unmatched cards tie, the next highest-ranking unmatched cards are compared, and so on.
One pair beats any hand with no pair (high card).
High Card. A hand with no matched cards is called high card. With two competing high card hands, the hand with the highest-ranking card wins. If the highest-ranking unmatched cards tie, the next highest-ranking unmatched cards are compared, and so on.
Rules for Aces. In a straight, the ace can rank either high or low, depending on the card sequence. The ace is high in the sequence A-K-Q-J-10. Aces rank low in the sequence 5-4-3-2-A. You cannot use the ace to wrap a lower sequence with a higher sequence, such as 3-2-A-K-Q.
WILDCARDS WILL NOT BE USED FOR SCORING

Details

  • Date: December 19
  • Time:
    6:00 pm - 8:00 pm